@inproceedings{b5ae55e5d93d4ccbae1d693295dcf6bb,
title = "Best of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational Value",
abstract = "Previous research investigating gamification and virtual laboratories has suggested that both are successful in educational outcomes, but few have looked at both gamification and virtual labs in tandem. This research explores the idea of investigating both contexts within one unified platform. We examine whether gamification within virtual labs is effective in enhancing learners' educational performance. Particularly, we employ leaderboards as a motivational gamification mechanism for more engagement and participation that can result in higher learning outcomes. Using a sample of students, our results show that utilization of gamification within a virtual lab environment causes students to exhibit higher performance in terms of more task accomplishments (specifically more complex tasks) and higher self-efficacy. The current findings show promising evidence on the positive influence of gamification within virtual lab learning environments.",
keywords = "gamification, leaderboards, virtual labs",
author = "Shadbad, \{Forough Nasirpouri\} and Gabriel Bahr and Andy Luse and Bryan Hammer",
note = "Publisher Copyright: {\textcopyright} 2023 IEEE Computer Society. All rights reserved.; 56th Annual Hawaii International Conference on System Sciences, HICSS 2023 ; Conference date: 03-01-2023 Through 06-01-2023",
year = "2023",
language = "English",
series = "Proceedings of the Annual Hawaii International Conference on System Sciences",
publisher = "IEEE Computer Society",
pages = "1147--1156",
editor = "Bui, \{Tung X.\}",
booktitle = "Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023",
}