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Best of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational Value

  • Forough Nasirpouri Shadbad
  • , Gabriel Bahr
  • , Andy Luse
  • , Bryan Hammer
  • Oregon State University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

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