TY - GEN
T1 - Building a harmonically ecosystemic machine
T2 - 41st International Computer Music Conference: Looking Back, Looking Forward, ICMC 2015
AU - Musick, Michael
AU - Forsyth, Jonathan P.
AU - Bittner, Rachel
N1 - Publisher Copyright:
© 2015 Michael Musick et al.
PY - 2015
Y1 - 2015
N2 - Interactive music systems are an ideal exploration ground for the testing and incorporation of decision-making algorithms and music informatics techniques into real-time applications. The interactive music system, 'The Harmonically Ecosystemic Machine; Sonic Space No. 7', is the compositional result of such a collaboration between music technology researchers focused on harmonic accompaniment generating finite state transducers and sonic ecosystems as interactive music systems. This installation-based system interprets music that occurs in the physical space of a room, from a harmonic perspective, played by both the system itself and any human performers. The resulting data is used by the system to drive the ongoing, generative, interactive composition. The technical details of the system, including an overview of and motivation for the use of finite state transducers (FSTs), the process of integrating FSTs into real-time interactive music systems, the interaction paradigms established, and the experience design for the composition are presented.
AB - Interactive music systems are an ideal exploration ground for the testing and incorporation of decision-making algorithms and music informatics techniques into real-time applications. The interactive music system, 'The Harmonically Ecosystemic Machine; Sonic Space No. 7', is the compositional result of such a collaboration between music technology researchers focused on harmonic accompaniment generating finite state transducers and sonic ecosystems as interactive music systems. This installation-based system interprets music that occurs in the physical space of a room, from a harmonic perspective, played by both the system itself and any human performers. The resulting data is used by the system to drive the ongoing, generative, interactive composition. The technical details of the system, including an overview of and motivation for the use of finite state transducers (FSTs), the process of integrating FSTs into real-time interactive music systems, the interaction paradigms established, and the experience design for the composition are presented.
UR - http://www.scopus.com/inward/record.url?scp=84961827940&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84961827940
T3 - 41st International Computer Music Conference, ICMC 2015: Looking Back, Looking Forward - Proceedings
SP - 10
EP - 17
BT - 41st International Computer Music Conference, ICMC 2015
A2 - Dudas, Richard
PB - International Computer Music Association
Y2 - 25 September 2015 through 1 October 2015
ER -