TY - GEN
T1 - Design patterns for sociality in human-robot interaction
AU - Kahn, Peter H.
AU - Freier, Nathan G.
AU - Kanda, Takayuki
AU - Ishiguro, Hiroshi
AU - Ruckert, Jolina H.
AU - Severson, Rachel L.
AU - Kane, Shaun K.
PY - 2008
Y1 - 2008
N2 - We propose that Christopher Alexander's idea of design patterns can benefit the emerging field of HRI. We first discuss four features of design patterns that appear particularly useful. For example, a pattern should be specified abstractly enough such that many different instantiations of the pattern can be uniquely realized in the solution to specific problems in context. Then, after describing our method for generating patterns, we offer and describe eight possible design patterns for sociality in human robot interaction: initial introduction, didactic communication, in motion together, personal interests and history, recovering from mistakes, reciprocal turn-taking in game context, physical intimacy, and claiming unfair treatment or wrongful harms. We also discuss the issue of validation of design patterns. If a design pattern program proves successful, it will provide HRI researchers with basic knowledge about human robot interaction, and save time through the reuse of patterns to achieve high levels of sociality.
AB - We propose that Christopher Alexander's idea of design patterns can benefit the emerging field of HRI. We first discuss four features of design patterns that appear particularly useful. For example, a pattern should be specified abstractly enough such that many different instantiations of the pattern can be uniquely realized in the solution to specific problems in context. Then, after describing our method for generating patterns, we offer and describe eight possible design patterns for sociality in human robot interaction: initial introduction, didactic communication, in motion together, personal interests and history, recovering from mistakes, reciprocal turn-taking in game context, physical intimacy, and claiming unfair treatment or wrongful harms. We also discuss the issue of validation of design patterns. If a design pattern program proves successful, it will provide HRI researchers with basic knowledge about human robot interaction, and save time through the reuse of patterns to achieve high levels of sociality.
KW - Design patterns
KW - Human-robot interaction
KW - Sociality
UR - http://www.scopus.com/inward/record.url?scp=67650685959&partnerID=8YFLogxK
U2 - 10.1145/1349822.1349836
DO - 10.1145/1349822.1349836
M3 - Conference contribution
AN - SCOPUS:67650685959
SN - 9781605580173
T3 - HRI 2008 - Proceedings of the 3rd ACM/IEEE International Conference on Human-Robot Interaction: Living with Robots
SP - 97
EP - 104
BT - HRI 2008 - Proceedings of the 3rd ACM/IEEE International Conference on Human-Robot Interaction
T2 - 3rd ACM/IEEE International Conference on Human-Robot Interaction, HRI 2008
Y2 - 12 March 2008 through 15 March 2008
ER -