Developing serious games to improve learning and increase interest in STEM careers for middle school students: The Mice of Riddle place®

Charles Raffety, Theodore Prawat, Jonathon Richter, Raymond F. Hamilton, Melisa Schelvan, Paulette Jones, Andrij Holian

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

To address the need for high quality interactive curricula for STEM learning, Meadowlark Science and Education is creating a series of educational games, The Mice of Riddle Place®. A Design-based Research method is being used to create standards- and inquiry-based learning games for middle school classrooms. Early evaluations of “The Incident of Izzy Ramirez”, an asthmaoriented game module that uses game-based problem solving, conceptual reasoning, and goal-oriented decision making for improving STEM proficiency indicates teacher, student, and research-based alignment with design practices.

Original languageEnglish
Title of host publicationImmersive Learning Research Network - 2nd International Conference, iLRN 2016, Proceedings
EditorsJonathon Richter, Colin Allison, Leonel Morgado, Johanna Pirker, Christian Gütl, Dennis Beck
PublisherSpringer Verlag
Pages132-143
Number of pages12
ISBN (Print)9783319417684
DOIs
StatePublished - 2016
Event2nd International Conference on Immersive Learning Research Network, iLRN 2016 - Santa Barbara, United States
Duration: Jun 27 2016Jul 1 2016

Publication series

NameCommunications in Computer and Information Science
Volume621
ISSN (Print)1865-0929

Conference

Conference2nd International Conference on Immersive Learning Research Network, iLRN 2016
Country/TerritoryUnited States
CitySanta Barbara
Period06/27/1607/1/16

Keywords

  • Common core standards
  • Environmental health
  • Middle school
  • Next generation science standards
  • Research
  • STEM
  • Serious games
  • Technology

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