@inproceedings{5c5c9e561e5d4681ae34ec228e0ea768,
title = "Developing serious games to improve learning and increase interest in STEM careers for middle school students: The Mice of Riddle place{\textregistered}",
abstract = "To address the need for high quality interactive curricula for STEM learning, Meadowlark Science and Education is creating a series of educational games, The Mice of Riddle Place{\textregistered}. A Design-based Research method is being used to create standards- and inquiry-based learning games for middle school classrooms. Early evaluations of “The Incident of Izzy Ramirez”, an asthmaoriented game module that uses game-based problem solving, conceptual reasoning, and goal-oriented decision making for improving STEM proficiency indicates teacher, student, and research-based alignment with design practices.",
keywords = "Common core standards, Environmental health, Middle school, Next generation science standards, Research, STEM, Serious games, Technology",
author = "Charles Raffety and Theodore Prawat and Jonathon Richter and Hamilton, {Raymond F.} and Melisa Schelvan and Paulette Jones and Andrij Holian",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing Switzerland 2016.; 2nd International Conference on Immersive Learning Research Network, iLRN 2016 ; Conference date: 27-06-2016 Through 01-07-2016",
year = "2016",
doi = "10.1007/978-3-319-41769-1_11",
language = "English",
isbn = "9783319417684",
series = "Communications in Computer and Information Science",
publisher = "Springer Verlag",
pages = "132--143",
editor = "Jonathon Richter and Colin Allison and Leonel Morgado and Johanna Pirker and Christian G{\"u}tl and Dennis Beck",
booktitle = "Immersive Learning Research Network - 2nd International Conference, iLRN 2016, Proceedings",
}