TY - JOUR
T1 - How humans shape wolf behavior in Banff and Kootenay National Parks, Canada
AU - Musiani, Marco
AU - Morshed Anwar, Sk
AU - McDermid, Gregory J.
AU - Hebblewhite, Mark
AU - Marceau, Danielle J.
N1 - Funding Information:
This project would not have been possible without data or advice received from Mike Gibeau, Kathy Rettie, Gordon Stenhouse and Cliff White, as well as from Parks Canada and Alberta Sustainable Resource Development. Special thanks also go to all personnel, technicians and wildlife biologists who worked in the field to monitor wildlife and humans in the study area, and to the field staff and technicians who produced the geospatial data used to characterize wolf habitat. Tyler Muhly helped in developing the resource selection function models for bears and elk, and Paul Paquet in providing information for the development of the wolf component of the model. This research has been funded by ACA Challenge Grants in Biodiversity, Foothills Research Institute-Chisholm-Dogrib Fire initiative grants, Sundre Forest Products LTD., Canon National Parks Science Scholarship for the Americas, University of Alberta and Parks Canada through research funds allocated to Dr. Musiani, by a NSERC Discovery grant awarded to Dr. Marceau, a NSERC Collaborative Research and Development grant co-held by Dr McDermid, and by scholarships offered to Sk. Morshed Anwar by the Department of Geomatics Engineering, University of Calgary. We thank Rick Smee, Darren Labonte, and James R. Allen, from Alberta Sustainable Resource Development (AB-SRD), Tom Daniels and Barry McElhinney from Sundre Forest Products Ltd., and Ian Pengelly and Darrel Zell from Parks Canada for assistance. We thank the Ya Ha Tinda ranch staff, particularly ranch managers Johnny and Marie Nylund and Rick and Jean Smith for logistical support. We are also grateful to the Editor and an anonymous reviewer for their constructive comments on the manuscript.
PY - 2010/9
Y1 - 2010/9
N2 - This paper describes the conceptualization and implementation of an agent-based model to investigate how varying levels of human presence could affect elements of wolf behavior, including highway crossings; use of areas in proximity to roads and trails; size of home ranges; activities, such as hunting, patrolling, resting, and feeding pups; and survival of individuals in Banff and Kootenay National Parks, Canada. The model consists of a wolf module as the primary component with five packs represented as cognitive agents, and grizzly bear, elk, and human modules that represent dynamic components of the environment. A set of environmental data layers was used to develop a friction model that serves as a base map representing the landscape over which wolves moved. A decision model was built to simulate the sequence of wolf activities. The model was implemented in a Java Programming Language using RePast, an agent-based modeling library. Six months of wolf activities were simulated from April 16 to October 15 (i.e., a season coherent with regard to known wolf behaviors), and calibrated with GPS data from wolf radiocollars (n= 15) deployed from 2002 to 2004. Results showed that the simulated trajectories of wolf movements were correlated with the observed trajectories (Spearman's rho 0.566, P< 0.001); other critical behaviors, such as time spent at the den and not traveling were also correlated. The simulations revealed that wolf movements and behaviors were noticeably affected by the intensity of human presence. The packs' home ranges shrank and wolves crossed highways less frequently with increased human presence. In an extreme example, a wolf pack whose home range is traversed by a high-traffic-volume highway was extirpated due to inability to hunt successfully under a scenario wherein human presence levels were increased 10-fold. The modeling prototype developed in this study may serve as a tool to test hypotheses about human effects on wolves and on other mammals, and guide decision-makers in designing management strategies that minimize impacts on wolves and on other species functionally related to wolves in the ecosystem.
AB - This paper describes the conceptualization and implementation of an agent-based model to investigate how varying levels of human presence could affect elements of wolf behavior, including highway crossings; use of areas in proximity to roads and trails; size of home ranges; activities, such as hunting, patrolling, resting, and feeding pups; and survival of individuals in Banff and Kootenay National Parks, Canada. The model consists of a wolf module as the primary component with five packs represented as cognitive agents, and grizzly bear, elk, and human modules that represent dynamic components of the environment. A set of environmental data layers was used to develop a friction model that serves as a base map representing the landscape over which wolves moved. A decision model was built to simulate the sequence of wolf activities. The model was implemented in a Java Programming Language using RePast, an agent-based modeling library. Six months of wolf activities were simulated from April 16 to October 15 (i.e., a season coherent with regard to known wolf behaviors), and calibrated with GPS data from wolf radiocollars (n= 15) deployed from 2002 to 2004. Results showed that the simulated trajectories of wolf movements were correlated with the observed trajectories (Spearman's rho 0.566, P< 0.001); other critical behaviors, such as time spent at the den and not traveling were also correlated. The simulations revealed that wolf movements and behaviors were noticeably affected by the intensity of human presence. The packs' home ranges shrank and wolves crossed highways less frequently with increased human presence. In an extreme example, a wolf pack whose home range is traversed by a high-traffic-volume highway was extirpated due to inability to hunt successfully under a scenario wherein human presence levels were increased 10-fold. The modeling prototype developed in this study may serve as a tool to test hypotheses about human effects on wolves and on other mammals, and guide decision-makers in designing management strategies that minimize impacts on wolves and on other species functionally related to wolves in the ecosystem.
KW - Agent-based model
KW - Banff National Park
KW - Human impact
KW - Human-wildlife interaction
KW - Kootenay National Park
KW - Recreation
KW - Wolf
UR - http://www.scopus.com/inward/record.url?scp=77955771405&partnerID=8YFLogxK
U2 - 10.1016/j.ecolmodel.2010.06.019
DO - 10.1016/j.ecolmodel.2010.06.019
M3 - Article
AN - SCOPUS:77955771405
SN - 0304-3800
VL - 221
SP - 2374
EP - 2387
JO - Ecological Modelling
JF - Ecological Modelling
IS - 19
ER -