Abstract
We present an agent-based model for voluntaristic processes allowing the emergence of leadership in small-scale societies, parameterized to apply to Pueblo societies of the northern US Southwest between AD 600 and 1300. We embed an evolutionary public-goods game in a spatial simulation of household activities in which agents, representing households, decide where to farm, hunt, and locate their residences. Leaders, through their work in monitoring group members and punishing defectors, can increase the likelihood that group members will cooperate to achieve a favorable outcome in the public-goods game. We show that under certain conditions households prefer to work in a group with a leader who receives a share of the group's productivity, rather than to work in a group with no leader. Simulation produces outcomes that match reasonably well those known for a portion of Southwest Colorado between AD 600 and 900. We suggest that for later periods a model incorporating coercion, or inter-group competition, or both, and one in which tiered hierarchies of leadership can emerge, would increase the goodness-of-fit.
| Original language | English |
|---|---|
| Article number | 1150007 |
| Journal | Advances in Complex Systems |
| Volume | 15 |
| Issue number | 1-2 |
| DOIs | |
| State | Published - Mar 2012 |
Funding
of many other past and current members of the VEP research team, especially Mark Varien and Scott Ortman of Crow Canyon Archaeological Center. Thanks to Herb Maschner, Scott Ortman, and an anonymous reviewer for comments on an earlier version. Hillard Kaplan and Jim Boone also provided helpful input. Stefani Crabtree produced Fig. 1, and Ruth Van Dyke provided a crucial reference. Our research is based on work supported by the National Science Foundation under Grant DEB-0816400.
| Funder number |
|---|
| 0816400, DEB-0816400, 1300426 |
Keywords
- Agent-based simulation
- Emergence of leadership
- Neolithic societies
- Public-goods games
- Pueblo society
- Southwestern Colorado
- Southwestern archaeology
- Spatial simulation